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Computer networks & networks programming

Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network.


The Internet protocol suite is the conceptual model and set of communications protocols used in the Internet and similar computer networks. It is commonly known as TCP/IP because the foundational protocols in the suite are the Transmission Control Protocol and the Internet Protocol.


TCP/IP, or the Transmission Control Protocol/Internet Protocol, is a suite of communication protocols used to interconnect network devices on the internet. TCP/IP can also be used as a communications protocol in a private network (an intranet or an extranet).


Socket programming is a way of connecting two nodes on a network to communicate with each other. One socket(node) listens on a particular port at an IP, while other socket reaches out to the other to form a connection. Server forms the listener socket while client reaches out to the server.


A socket programming interface provides the routines required for interprocess communication between applications, either on the local system or spread in a distributed, TCP/IP based network environment. Once a peer-to-peer connection is established, a socket descriptor is used to uniquely identify the connection.


Java and C#/C++. cli/VB+ should support the creation of a socket server with relatively few lines of code, as (the same as python) they have already-made libraries supporting most of the functionality. They are more verbose than Python though so you'll write much more code.


The server socket listens for incoming connections. A server creates a socket, binds the socket to an IP address and port number (for TCP and UDP), and then listens for incoming connections. When a client connects to the server, a new socket is created for communication with the client (TCP only).

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